During class we discussed what a game was and came up with these guidelines:
-it must have a goal
-it must have rules that make players take a route towards the goal that is not the most efficient one
-the game must also have an air of triviality, if at any time it looses this it stops being a game.
-finally the game must be fun for everyone involved.
I feel that this definition for a game is close, however these qualities cause a few paradoxes. For one, because of the rule of triviality the same activity done by two different people can be both a game and not a game. For instance if I were to choose to play baseball, it would be a game, however to professionals the game becomes serious. If they do not play well, they get fired, and therefore it becomes not a game. So what happens when the activity to one person is a game and is not to another? Or what happens when over the course of the game, a person loses that sense of triviality and then regains it. Is the activity a game or is it not? Is a game a state of mind and not an activity? What then is a person who is playing a game too seriously doing?
The second paradox is the paradox of efficiency. It is true that a game's rules prohibit the most efficient method of achieving the goal of the game, however people who are playing the game are often trying to find the most efficient way to use the rules in order to achieve the game's goal. If the game is chess, and you have a possible checkmate move, every expert will advise that you make said move, because then you win the game. This is clearly the most efficient method that the rules allow. Work environments do this too. For example the goal of every business is to make money. Now the most efficient method of doing this is to just print out money, seconded closely by stealing it. However unless a person works at the mint, they do not do this. They take an inefficient route to making money. Thus unless we want to include society itself in the definition of a game, seeing as though some people take their lives trivially, we need a better definition that separates games from work.
So what should the definition of a game be? I propose that a game is any activity meant to add structure to play. This way we can differentiate games from work, due to the fact that the difference between work and play is that work is not taken with an attitude of triviality. This also differentiates play from games, as a game is play with additional structure. Finally this definition works around both paradoxes presented as efficiency is not mentioned and the game is meant to evoke triviality. Definition-wise the game does not care whether it succeeds or not.